The RPG-7 came from the creative mind of Shoe, a fellow KDO teammate. He first designed an AT4 out of parts picked up from any hardware store. While it worked well, Lion Claws 6 was right around the corner and the team was going to be running as insurgents, hence the need for a more ‘authentic’ launcher. The technology used to launch the Zocker Darts has been around for ages (fueled by 40mm Moscart grenades), we just made it pretty. We initially thought about selling them, but didn’t want the liability associated with the level of stupidity we were seeing rise in our airsoft community, putting the proverbial nail in that coffin.
Function. The RPG is made mostly of items found in the hardware store and a few custom made parts. Keeping quasi-true to the real-steel RPG, our RPG uses “rounds”, each firing a single shot before having to be “discarded”. This round breech loads into the RPG itself and contains both the Zocker Dart and the Moscart propellant. We operate the RPG in 2-man rocket teams consisting of a shooter and assistant. The Shooter carrying the RPG loaded and the assistant carrying a vintage East German RPG-7 Gunners Ruck, which essentially carries the round, propane and a few extras.
So, let’s talk performance, as that was primarily our goal. The longest recorded kill with the RPG was roughly 150 yards at LC6. We were using 40mm Moscart 168rd Grenades and filled them using propane. The round used was a Zocker Dart, which tests have proven to have a much straighter flight path due to the larger fins. While we have used the Nerf Pocket Vortex footballs, after a few shots the tail and fins would simply shred.
Below is a video of the RPG in action. We had a man stand at roughly 100 yards and shot at him to demonstrate the range to a group of on-lookers who were curious about what the RPG could really do. Talk is cheap, watch the video:
Paul Kasinski
Radar
Paul Kasinski
Rob Nan