Have you ever played a game/event where the medic rules just didn’t make sense? Or how about where the appointed ‘medic’ forgot the rules? As an organizer, it’s frustrating when your hard work to incorporate medic roles into games only to see it flop on an epic level. The challenges facing medic rules are giant to say the least:
- Is there any real benefit of deploying ‘medics’ in this game?
- Will ‘medics’ remember the medic rules?
- Will players honor the ‘medic’ rulings?
I can’t recall where it all started, but way back when we started to use method to ensure that medic rules would not only be honored, but understood by pretty much every player. It all boils down to visuals and basic math. Math.. uh oh… instant recipe for failure, but honestly, not so much. The rules are based off of ordinary playing cards and are dead simple. Here are the rules we taped to the back of a deck of playing cards:
How it works:
- A player is hit and calls for a medic.
- The medic rushes over and has the hit player draw blindly from the deck of cards.
- The card drawn by the player dictated how soon & where the player would regen back into the game.
- The medic puts the card back into the deck, telling the player how long they are out for.
That’s pretty much it. We have been using the same medic rules for over 7 years now with great success. Granted we almost never get a full set of cards back, but losing a $1.50 investment for working medic rules is a very small price to pay! Click here to download a PDF printable version of the above medic rules. Here’s what mine look like when applied (click for larger image):
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